I finally got around to buying the domain name and working on this blog. Here's to a new beginning!
Not to complain but...
Why does the world have to be so damn exhausting? Why can't I just sleep for three days straight and get my shit done later?
I've been on break for a week now. It's odd not having the burden of academics or a j*b on my shoulders. I also feel like any rest or fun I have is just squandering an opportunity.
Planted some lettuce that I'll grow hydroponically. Also my home-germinated pomegrantes are happy. Perhaps I'll upload pictures of my setup here.
Cobalt is a masterpiece and, I'd wager, a seriously strong representative for the 2-D platformer shooter. This and future posts should demonstrate this.
The Achilles' Heel to Cobalt's success (besides marketing) has to be how fiendishly hard the game is to pick up. As a younger gamer, I avoided the game while I watched my brother fumble around with the controls. The tutorial, even the advanced tutorial, doesn't encapsulate the whole depth of the mechanics. Seriously, it takes hundreds of hours to get anywhere near 'good'.
Even as a single player game (I've never been able to get an online match in any gamemode), Cobalt has plenty of options. A relatively satisfying campaign, combat and speed challenges, and several other gamemodes. Survival mode, being my favorite, will get its own lengthy post.
While the unusual control scheme may drive one away, I will hopefully demonstrate why Cobalt is an underappreciated masterpiece.